ikorin24's Stars
EvergineTeam/WebGL.NET
.NET binding for WebGL through WebAssembly
mmmovania/opencloth
A collection of source codes implementing cloth simulation algorithms in OpenGL
servo/gleam
Generated OpenGL bindings and wrapper for Servo.
buchizo/ClaudiaIDE
This extension can change easily the background image of editor window in Visual Studio.
Ourpalm/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
kkokosa/PooledValueTaskSource
Example implementation of IValueTaskSource
davidwhitney/CoreBoy
A GameBoy Emulator, in C#
Dhghomon/easy_rust
Rust explained using easy English
ufcpp/UfcppSample
http://ufcpp.net/ 向けのサンプル
kyubuns/AnimeTask
Task Animation Library for Unity
facebookresearch/pifuhd
High-Resolution 3D Human Digitization from A Single Image.
mob-sakai/InternalAccessibleCompiler
Compile a c# project to a internal accessible dll
dnSpy/dnSpy
.NET debugger and assembly editor
keijiro/Emgen
Basic mesh generator library for Unity
streamlink/streamlink
Streamlink is a CLI utility which pipes video streams from various services into a video player
saharan/GraphSynth
A node-based graphical synthesizer
Sinoa/IceMilkTea
Unityゲームエンジン用の基盤構築フレームワーク
neuecc/MarkdownGenerator
Generate markdown from C# binary & xml document for GitHub Wiki.
dotnet/docfx
Static site generator for .NET API documentation.
Cysharp/ProcessX
Simplify call an external process with the async streams in C# 8.0.
tomaszzmuda/Xabe.FFmpeg
.NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
dotnet/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
mayuki/Cocona
Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.
nickbabcock/Pfim
.NET Standard targa (.tga) and direct draw surface (.dds) image decoder
BlazorExtensions/Canvas
HTML5 Canvas API implementation for Microsoft Blazor
hecomi/uREPL
In-game powerful REPL environment for Unity3D.
hecomi/uRaymarching
Raymarching Shader Generator in Unity
Unity-Technologies/UnityCsReference
Unity C# reference source code.
neuecc/ZeroFormatter
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
hapo31/TAKE
TAKE - 画面をキャプチャする太郎