ikryukov's Stars
novusengine/NovusCore
A modern take on MMO Engine design and architecture.
Twinklebear/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
NVIDIA/Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
crosire/reshade
A generic post-processing injector for games and video software.
zigguratvertigo/hlsl-to-ispc
HLSL-to-ISPC Utility Library
gaoxiang12/slambook2
edition 2 of the slambook
RenderKit/oidn
Intel® Open Image Denoise library
cschied/q2vkpt
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
GPUOpen-LibrariesAndSDKs/RadeonProRender-Baikal
sydneyzh/gpu_occlusion_culling_vk
GPU occlusion culling using compute shader with Vulkan
ikryukov/QtVulkan
Example of usage Vulkan (MoltenVK) with Qt on OS X
KhronosGroup/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
tf-coreml/tf-coreml
TensorFlow to CoreML Converter
Maratyszcza/NNPACK
Acceleration package for neural networks on multi-core CPUs
rlguy/GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
dmitryduka/nn
ikryukov/Fluid
Fluid simulation and rendering
ikryukov/HOSM
hosm - high order spectral method