Pinned Repositories
articles
Articles on games and graphics.
BRE12
cardboard
Open source Cardboard SDK and samples
Checkerboard-Rendering-Deferred
Rendering on quarter size's 2X MSAA target, and reconstruct frame after rendering.
Clouds
Cloud rendering test
cmftStudio
cmftStudio - GUI counterpart for:
ConcaveHullGenerator
Concave hull for Unity
CPU-Ray-Tracer
Fully parameterized ray tracer
HalfedgeDS
A C# implemention of Halfedge Data Structure based on OpenMesh
kajiya
💡 Experimental real-time global illumination renderer 🦀
infiniteway's Repositories
infiniteway/BRE12
infiniteway/Checkerboard-Rendering-Deferred
Rendering on quarter size's 2X MSAA target, and reconstruct frame after rendering.
infiniteway/Clouds
Cloud rendering test
infiniteway/CPU-Ray-Tracer
Fully parameterized ray tracer
infiniteway/CrowdEvacuation
Implementation of path planning algorithms for crowd evacuation
infiniteway/game-programmer
A Study Path for Game Programmer
infiniteway/GPU-path-tracing-with-CUDA-tutorial-3
The code in this tutorial implements a BVH acceleration structure
infiniteway/gpu-ray-tracing
A ray tracer, built in Unity with compute shaders
infiniteway/HiZ_grass_culling
grass culling for unity ,Hi-Z +comput shader
infiniteway/HLSL-Spherical-Harmonics
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
infiniteway/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
infiniteway/ImageGlass
A lightweight, versatile image viewer
infiniteway/IMP
billboard imposter baking for Unity
infiniteway/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
infiniteway/LightFieldProbe
Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"
infiniteway/Marching-Cubes
Coding Adventure
infiniteway/MeshToSDF
Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime
infiniteway/PopUnityCommon
Collection of independent & useful unity scripts - submodule this under /Assets/ in your project
infiniteway/Precomputed-Light-Field-Probes
Real-Time Global Illumination using Precomputed Light Field Probes
infiniteway/Procedural-Planets
infiniteway/PVTUT
Procedural Virtual Texture with Unity Terrain
infiniteway/SDFr
a signed distance field baker for Unity
infiniteway/TextureGenerator
3D and 2D Texture generation using the compute shaders within the Unity engine.
infiniteway/Unity_ScreenSpaceLighting_Old
infiniteway/Unity_SphericalHarmonics_Tools
Two tools for Unity to deal with spherical harmonics
infiniteway/UnityPlayground
Experimental use
infiniteway/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
infiniteway/vectormath
Modified version of Sony's open sourced vector and matrix math library.
infiniteway/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
infiniteway/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库