infiniteway's Stars
labuladong/fucking-algorithm
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
rust-lang/rustlings
:crab: Small exercises to get you used to reading and writing Rust code!
barry-ran/QtScrcpy
Android real-time display control software
NVlabs/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
rui314/mold
Mold: A Modern Linker 🦠
wolfpld/tracy
Frame profiler
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
turanszkij/WickedEngine
3D engine with modern graphics
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
Kunzisoft/KeePassDX
Lightweight vault and password manager for Android, KeePassDX allows editing encrypted data in a single file in KeePass format and fill in the forms in a secure way.
google/angle
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
pafuhana1213/KawaiiPhysics
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
yasirkula/UnityNativeGallery
A native Unity plugin to interact with Gallery/Photos on Android & iOS (save and/or load images/videos)
HW140701/Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
Apress/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
ekzhang/rpt
A physically-based path tracer
DassaultSystemes-Technology/EnterprisePBRShadingModel
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
NVIDIAGameWorks/RTXGI
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
jpvanoosten/VolumeTiledForwardShading
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
cgaueb/light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
justinstenning/Direct3D-Rendering-Cookbook
Direct3D Rendering Cookbook - companion source code
airliang/unity-raytracing
Raytracing by compute shader in unity
AakashKT/LTC-Anisotropic
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
parikshit6321/PVGIEngine
Graphics Engine built in C++ and DirectX 12