Are regular Ink functions (not external) available via the Unity Integration?
Bard09 opened this issue · 3 comments
Bard09 commented
Is it possible to reference regular (not external) functions in Unity/C#? The "Running Your Ink" documentation doesn't mention anything about regular Ink functions, and in my testing, function names don't appear accessible via variablesState.
If no--
- Is this planned?
- What is the best practice solution for this need currently? Populate it in Ink into a standard variable? Move the calculation to an External Function?
joningold commented
Bard09 commented
I'm so relieved that it's already implemented! Thank you @joningold. Was there a documentation resource on this I missed?
tomkail commented
Looks like it's not in the docs! I'll add that now. I've been wanting to add proper demos to this repo for the longest time to cover all the core functionality.