Retrieving tags from Choice broken in Ink-Unity
CharlieHess opened this issue · 1 comments
CharlieHess commented
I'm using the latest release, and as of 1.1.1 we should be able to put tags in choices and retrieve them on the Choice
object. However I am writing the simplest possible test case and it doesn't work. Any thing I've done wrong here?
=== test_knot ===
#tag test
Lorem ipsum dolores sit amet.
* #tag test [Bla bla bla. # tag test]
Bla bla bla. → END
+ # tag test [Bla bla bla. # tag test]
Bla bla bla. → END
using Ink.Runtime;
[...]
void BuildChoicePanel() {
for (int idx = 0; idx < _story.Choices.Count; idx++) {
Debug.Log(_story.Choices[idx].tags); // always null
}
}
CharlieHess commented
Through a roundabout bug, after upgrading to 1.1.1, I was still testing on an older compiled version of my Ink so the changes to add tags were not actually there. My mistake.