ionthedev/ReSprytile

Missing texture when export to FBX

Opened this issue · 1 comments

I export it to FBX file and import it into unity.
I find that tile texture is missing.
i use blender 4.0.2, default fbx export settings.

Snipaste_2024-07-29_15-38-05
Snipaste_2024-07-29_15-38-47
Snipaste_2024-07-29_15-39-01

I found the problem, and now the plugin uses a blend shader for transparent mapping. I modified the original material node to use principled BSDF directly , it works the same as the original and it also works fine to include the material in the export file.

I think it would be better to use the principled BSDF directly, maybe because I don't understand the original author's intention of making the material this way. If there is a deeper meaning to it, please let me know.
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我找到了问题所在,现在插件使用了混合着色器来透明贴图。我将原本的材质节点,修改成了直接使用principled BSDF ,它和原来的效果是一样的,而且也可以正常将材质包括在导出文件之中了。

我认为直接使用原理化BSDF会更加好,也许是因为我不了解原作者这样制作材质的深意。如果它有更深层的考虑,请告诉我可以吗