Issues
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The units (house and buildings) should have a way to be selected and the user can see some info about it.
#11 opened by ironicnet - 0
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The woodcutter doesn't produce wood or logs
#4 opened by ironicnet - 0
The units when arrives and changes the new waypoint, they slow down and accelerates again. Very annoying. This is because i'm using the Vecto3.Lerp. I should try with the CharacterController.SimpleMove.
#2 opened by ironicnet - 0
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Somehow a cube is build at 0,0,0. It shows the progress bar, so it must be a building.
#1 opened by ironicnet - 0
The workers should do a "building" sound.
#19 opened by ironicnet - 0
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The woodcutter should roam free until he finds a tree. Instead of the "find near tree" method.
#17 opened by ironicnet - 0
The buttons should be nicer :P
#16 opened by ironicnet - 0
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When the workers ends a task (build, carry material), they should check if they can help or they should return or where to go.
#14 opened by ironicnet - 0
The buildings need a "waypoint" where the workers could throw and pickup the resources.
#9 opened by ironicnet