isaac-sim/OmniIsaacGymEnvs

Instanced assets not rendered correctly when plugin launched in Isaac Sim

SuomiKP31 opened this issue · 0 comments

Platform: Windows 11 Pro
Processor: i9 12950HX
GPU: RTX 3070Ti Laptop

I tried adding the installation path of OIGE manually in the extension manager. Most tasks run fine except for Ants and Humanoids, which are using instanced assets.

A warning was thrown once I startup the task:
[Warning] [omni.physx.fabric.plugin] Prototype prims (instancing prototypes) are present in the stage but omnihydra scene graph instancing is not enabled! Please consider enabling it and reload the stage.

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The task will run properly but the humanoids will not animate during the process.

However, if the plugin is launched through the extension workflow (by running isaac-sim.gym.bat --ext-folder <parent/OIGE>), this problem does not appear.

Is there any way to enable instancing and run the example from Isaac Sim editor? What is happening under the hood when we run isaac-sim.gym.bat?