In extension workflow - some envs not updating in viewport
VladimirFokow opened this issue · 1 comments
In the extension workflow, in video example here (at 1:34),
after we click "START" we can see the cartpoles moving in the viewport.
When I try the same with Humanoid - it doesn't move (nor if "Test" is selected)
In the terminal I see that it is training -- but it just doesn't render in the viewport.
If I launch the training from the command line (not with the extension) (with headless=False
by default), a window opens and there everything DOES move.
If I create my custom env, will I be able to check its training progress with the extension workflow? - how to ensure that it will be moving?
Envs:
In the extension workflow:
✅ = is moving
❌ = is not moving
(without emoji = not tested)
- AllegroHand ✅❌ (hand yes, but the cube in the hand - no)
- Ant❌
- Anymal❌
- AnymalTerrain❌ (and I only see one robot..)
- BallBalance✅
- Cartpole✅
- Crazyfile✅
- FactoryTaskNutBoltPick❌
- FactoryTaskNutBoltPlace
- FactoryTaskNutBoltScrew
- FrankaCabinet❌
- FrankaDeformable
- Humanoid❌
- Ingenuity
- Quadcopter✅
- ShadowHand
- ShadowHandOpenAI_FF
- ShadowHandOpenAI_LSTM
system info:
Ubuntu 22.04.3 LTS
Isaac Sim 2023.1.1.
This is caused by OmniHydra instancing not being enabled when we are using extension workflow. I believe all robots that don't move are using instanceable assets. I did see a warning in the command prompt, but currently I don't know how to enable it.