isledecomp/LEGOIslandRebuilder

Textures randomly disappeared, replaced with bland colors reflecting the texture's color [Direct3D HAL]

92971 opened this issue · 1 comments

92971 commented

Hello again.

The issue is, when I start LEGO Island now with my following preferences (see below), some textures don't seem to render properly.

I can still play the game FINE, but the game just....... doesn't look right.

Just to fill/clear this up, starting the game before was fine, all the textures were there.

I have also followed all the steps necessary to play the game on my modern PC. RGB Emulation? Check. d3drm.dll? Absolutely. dgVoodoo2? Yup.

But ever since, I did modify the settings a little bit. I now use Direct3D HAL instead of RGB Emulation.

I am on Windows 11 21H2, 11th Gen Intel Core i5 with Integrated Graphics, DirectX 12, dgVoodoo2 2.8.2, 8GB DDR4 RAM, 256GB M.2 NVMe SSD and a 13-inch screen.

My preferences are:

  • Speed Up Startup: Enabled
  • Redirect Save Files to %APPDATA%: Enabled
  • Exit Crash Fix: Enabled
  • Unhook Turning From Frame Rate
  • Direct3D Device: Direct3D HAL
  • FPS Cap: Default
  • Draw Cursor: Disabled
  • Model Quality: High

I am using the C++ version of Rebuilder, and yes, this issue is similar to these issues:

I can confirm this is not an issue with Direct3D HAL. Even going back to RGB Emulation, the textures still do not appear,

Screenshot 2023-08-07 110647

Here are some photos:

LEGO Island now:

Screenshot 2023-08-07 104653

LEGO Island before:

Screenshot 2023-08-07 104946

I had the exact same texture issues. Try running the rebuilder with compatibility for windowsXP sp2 and run as administrator.
That solved missing textures for me.