isledecomp/LEGOIslandRebuilder

Issues running the game in fullscreen.

Opened this issue · 1 comments

Hello! I looked around but couldn't find someone else with this exact problem. The game functions perfectly fine in windowed mode, it's perfectly playable but just a bit of a pain since it's so small. However, when attempting to run it at its default of fullscreen, the game will initially open in fullscreen, but will quickly exit and re-size itself to a borderless window in the top left corner of the screen. It will render no intro, and once in the actual game, is responsive and functional, infomaniac delivers his usual intro line and clicking where buttons would be yields the proper response, but displays nothing but a cyan screen. I'm not entirely certain what caused this? It's further strange to me, considering the first time I ran the game, it ran fine in full screen. It seems to have only started doing this once I ran it in a window for the first time.

Not sure how helpful this is, but here's the info I believe to be relevant.

Game image is v1.0 (August '97 build)
Processor is 12th Gen Intel(R) Core(TM) i5-12450H 2.00 GHz
16.0 GB of installed RAM
NVIDIA GeForce RTX 3050
Windows 11 Home v23H2

Enabled patches are as follows;
Allow Multiple Instances
Stay Active While Defocused
Redirect Save Files to %APPDATA%
Disable Auto-Finish Building Section
Exit Crash Fix
Direct3D Device: RGB Emulation

Attached is a video displaying the active issue.

2024-08-22.19-20-56.mp4

Sorry for the late response. Are you using any 3D compatibility layers for the game like dgVoodoo or DDrawCompat?

By the way, the "Disable Auto-Finish Building Section" patch doesn't actually do anything in v1.0; this is the vanilla behavior in that build of the game and making the building sections auto-complete was a change only made for v1.1.