itdelatrisu/opsu

Game.render() failure.

Closed this issue · 2 comments

(info: using school computer with java 8 (v321))

Version: 0.16.1
Build date: 2018-06-03 19:24
OS: Windows 10 (amd64)
JRE: 1.8.0_321
OpenGL version: 4.4.0 - Build 20.19.15.5126 (Intel)
Stack trace:

org.newdawn.slick.SlickException: Game.render() failure.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:730)
	at itdelatrisu.opsu.Container.gameLoop(Container.java:136)
	at itdelatrisu.opsu.Container.start(Container.java:80)
	at itdelatrisu.opsu.Opsu.main(Opsu.java:203)
Caused by: java.lang.OutOfMemoryError
	at sun.misc.Unsafe.allocateMemory(Native Method)
	at java.nio.DirectByteBuffer.<init>(Unknown Source)
	at java.nio.ByteBuffer.allocateDirect(Unknown Source)
	at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
	at itdelatrisu.opsu.render.LegacyCurveRenderState.createVertexBuffer(LegacyCurveRenderState.java:308)
	at itdelatrisu.opsu.render.LegacyCurveRenderState.initFBO(LegacyCurveRenderState.java:128)
	at itdelatrisu.opsu.render.LegacyCurveRenderState.<init>(LegacyCurveRenderState.java:118)
	at itdelatrisu.opsu.objects.curves.FakeCombinedCurve.draw(FakeCombinedCurve.java:63)
	at itdelatrisu.opsu.states.Game.drawHitObjects(Game.java:1706)
	at itdelatrisu.opsu.states.Game.render(Game.java:671)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:727)
	... 3 more

oof, didn't see that the jre was listed, my bad

Fixed

Just had to clear ram by closing programs.