This is an example of how to use OpenGL on android in a very basic level. I don't know if it's the standard way of doing things but it might give you an idea of how things work. By the way, sorry it's a little messy. Got Bored at the end!!! (:D)
- using GLSurfaceView
- parsing wavefront(.obj) files
- drawing each face separately with GL_LINE_LOOP
- rotating models (basic implementation)
- improve rotation
- implement zooming
\('-')/
There aren't much easy tutorials about opengl out there and it's not easy to grasp the contents and how things work. So, I don't know, if you think you can use this to make some good content, feel free to do it or let's do it together :)