ivansafrin/Polycode

Mesh::getRadius() Always returns Zero

factorydefault opened this issue · 1 comments

Changes to Mesh::getRadius() within a9b5d1e cause a repeated comparison of the length of an unassigned Vector3 vec:

Number Mesh::getRadius() {
Number hRad = 0;
Number len;
for(int i=0; i < vertexPositionArray.data.size()-2; i += 3) {
Vector3 vec;
len = vec.length();
if(len > hRad) {
hRad = len;
}
}
return hRad;
}

is fixed in goodbye_cmake