BMFont support
jakubg1 opened this issue · 0 comments
jakubg1 commented
Currently, there are two types of fonts available in the engine:
- Original, traditional bitmap with characters painstakingly defined in a row in a strict order.
- TTF support, which makes advanced text styles much harder to make.
BMFont (https://www.angelcode.com/products/bmfont/) would be a somewhat standardized way to easily generate font files, which can later be edited in mass to produce some cool effect. Because the format is different than the aforementioned two, I need to make a routine which will be able to parse such formatted files and display them ingame.