Crash on Frame 11 - Animation Editor
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Value of '11' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value.
==========================================================
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '11' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.TrackBar.set_Value(Int32 value)
at Smash_Forge.ModelViewport.currentFrame_ValueChanged(Object sender, EventArgs e)
at System.Windows.Forms.NumericUpDown.OnValueChanged(EventArgs e)
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at System.Windows.Forms.NumericUpDown.UpButton()
at System.Windows.Forms.UpDownBase.OnUpDown(Object source, UpDownEventArgs e)
at System.Windows.Forms.UpDownBase.UpDownButtons.OnUpDown(UpDownEventArgs upevent)
at System.Windows.Forms.UpDownBase.UpDownButtons.TimerHandler(Object source, EventArgs args)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
Smash Forge
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/(2-5-2020)/Desktop/Games%20%26%20Programs/Games/Super%20Smash%20Bros/Smash%204%20Wii%20U/For%20Modding%20Smash%204/(Modding%20Tools)/Smash%20Forge%202020/Smash%20Forge.exe
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
WeifenLuo.WinFormsUI.Docking
Assembly Version: 2.9.0.0
Win32 Version: 2.9.0.0
CodeBase: file:///G:/(2-5-2020)/Desktop/Games%20%26%20Programs/Games/Super%20Smash%20Bros/Smash%204%20Wii%20U/For%20Modding%20Smash%204/(Modding%20Tools)/Smash%20Forge%202020/lib/WeifenLuo.WinFormsUI.Docking.DLL
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
OpenTK
Assembly Version: 3.0.0.0
Win32 Version: 3.0.0
CodeBase: file:///G:/(2-5-2020)/Desktop/Games%20%26%20Programs/Games/Super%20Smash%20Bros/Smash%204%20Wii%20U/For%20Modding%20Smash%204/(Modding%20Tools)/Smash%20Forge%202020/lib/OpenTK.DLL
SALT
Assembly Version: 1.2.2.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/(2-5-2020)/Desktop/Games%20%26%20Programs/Games/Super%20Smash%20Bros/Smash%204%20Wii%20U/For%20Modding%20Smash%204/(Modding%20Tools)/Smash%20Forge%202020/lib/SALT.DLL
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
SFGraphics
Assembly Version: 1.0.6766.18992
Win32 Version: 1.0.6766.18992
CodeBase: file:///G:/(2-5-2020)/Desktop/Games%20%26%20Programs/Games/Super%20Smash%20Bros/Smash%204%20Wii%20U/For%20Modding%20Smash%204/(Modding%20Tools)/Smash%20Forge%202020/lib/SFGraphics.DLL
Octokit
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///G:/(2-5-2020)/Desktop/Games%20%26%20Programs/Games/Super%20Smash%20Bros/Smash%204%20Wii%20U/For%20Modding%20Smash%204/(Modding%20Tools)/Smash%20Forge%202020/lib/Octokit.DLL
System.Net.Http
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
OpenTK.GLControl
Assembly Version: 3.0.0.0
Win32 Version: 3.0.0
CodeBase: file:///G:/(2-5-2020)/Desktop/Games%20%26%20Programs/Games/Super%20Smash%20Bros/Smash%204%20Wii%20U/For%20Modding%20Smash%204/(Modding%20Tools)/Smash%20Forge%202020/lib/OpenTK.GLControl.DLL
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.