jamespetts/simutrans-extended

Goods aren't showing up in storage at one steel mill

Closed this issue · 3 comments

Hello,
whilst you were on the last one I started a new game and encountered another issue.

I think I created this game on commit c3f7798, and I just verified it still exists on commit be5fba1. I should note that I set maximum_intransit_percentage=500. I'll take the liberty and mail you the savegame again, hope that's ok.

The issue affects the steel mill at 346,405. Goods are transported to it by the trains (one each for coal+iron).

On the old commit: They are registered as arrived for the trains and for the station at the steel mill, but not at the actual steel mill (I'm going by the data from the respective charts here). But they also don't stay at the station. It did however appear that the steel mill still maxed out it's maximum_intransit_percentage - eventually the train would sit at the colliery at low load. So somehow the freight appears to be "stuck" between the station at the steel mill, and the steel mill. I'm 99% certain I tried saving, quitting the whole game and restarting&loading it.

On the new commit: Now the freight doesn't stay in transit anymore, so the trains run indefinitely. They also no longer show up in the steel mill's station's chart, but they do still show up as delivered in the train's chart.

I built a train to a different steel mill at 544,927 and that works as normal.

Cheers, Steffen

I think that I have just fixed this - would you mind testing to confirm?
Thank you for your report.

James.

On 29/07/2015 00:18, steffen123 wrote:

Hello,
whilst you were on the last one I started a new game and encountered
another issue.

I think I created this game on commit c3f7798
c3f7798,
and I just verified it still exists on commit be5fba1
be5fba1.
I should note that I set maximum_intransit_percentage=500. I'll take
the liberty and mail you the savegame again, hope that's ok.

The issue affects the steel mill at 346,405. Goods are transported to
it by the trains (one each for coal+iron).

On the old commit: They are registered as arrived for the trains and
for the station at the steel mill, but not at the actual steel mill
(I'm going by the data from the respective charts here). But they also
don't stay at the station. It did however appear that the steel mill
still maxed out it's maximum_intransit_percentage - eventually the
train would sit at the colliery at low load. So somehow the freight
appears to be "stuck" between the station at the steel mill, and the
steel mill. I'm 99% certain I tried saving, quitting the whole game
and restarting&loading it.

On the new commit: Now the freight doesn't stay in transit anymore, so
the trains run indefinitely. They also no longer show up in the steel
mill's station's chart, but they do still show up as delivered in the
train's chart.

I built a train to a different steel mill at 544,927 and that works as
normal.

Cheers, Steffen


Reply to this email directly or view it on GitHub
#40.

Tried commit 3775889, now it works, thanks :)

Splendid, thank you for letting me know.

On 30/07/2015 23:39, steffen123 wrote:

Tried commit 3775889
3775889,
now it works, thanks :)


Reply to this email directly or view it on GitHub
#40 (comment).