:ConnectZone terminate with 'std::bad_alloc'
daniwebCH opened this issue · 2 comments
I get this:
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
THis occurs when I make a discover and I call l bool System::ConnectZone(const ZonePtr& zone, void* CBHandle, EventCB eventCB) I see that a new Player(zone, m_eventHandler, CBHandle, eventCB) is connected.
What shall I do to prevent it ?
Would it be a good idea in System::ConnectZone to destry an eventual player stored at m_connectedZone.player ?
Any more details ? A gdb stack trace or a snippet of your code ...
Would it be a good idea in System::ConnectZone to destry an eventual player stored at m_connectedZone.player ?
It is a shared pointer (PlayerPtr) and it will be destroy under the hood once no longer referenced.
In noson all types "*Ptr" are shared pointer and you haven't need to handle freeing.