jasonwebb/morphogenesis-resources

Procedural generation (procgen)

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Add to the Useful code patterns and techniques section

I've been thinking of the term "procedural generation" as a synonym for "digital morphogenesis", but that might not be clear to other people. A short section on the topic and how it relates to digital morphogenesis could be good for general audiences.

Seems like the term "procedural generation" is used more in the game dev world, and can refer to more than just generating 2D/3D assets -- people use it to make music, generate stories/dialogue, and more. So maybe this section is more of an overview of the differences between procgen and digital morphogenesis?