Object with incompatible shaders don't show up
jbaicoianu opened this issue · 0 comments
jbaicoianu commented
Ideally if an object specifies a shader_id that was made for Janus Native, we could handle that automatically by translating into a webgl-compatible shader, but right now we end up just showing nothing. At least if the shader fails to compile, we should fall back on the default material.