jd-ml
BSc CompSci graduate. Ex-Audio Engineering @ Abbey Road Institute. Interested in machine learning, perception and things that make noise.
Queen Mary University of LondonLondon
Pinned Repositories
cnn-cifar10
Basic implementation of a Convolutional Neural Network for classification of the CIFAR10 image dataset.
jswdavies
Config files for my GitHub profile.
network-analysis-paper
Research paper outlining the effects that centrality can have on the topology of song to song co-occurrence in music playlists, and which centrality measures have the most potential to have an effect on Automatic Playlist Continuation (APC).
ny-taxi-analysis
General analysis of the NYC taxi dataset - 8 PySpark scripts + accompanying data visualisation for each task.
pinns-paper
Research paper on physics-informed neural networks. Studying the computational efficiency of using physics-informed neural networks for approximating solutions to ordinary differential equations, compared to standard methodologies i.e. numerical solvers
webgl-reports
Three.js implementation of vertex and fragment shaders, including reports on how implementation was achieved
jd-ml's Repositories
jd-ml/cnn-cifar10
Basic implementation of a Convolutional Neural Network for classification of the CIFAR10 image dataset.
jd-ml/jswdavies
Config files for my GitHub profile.
jd-ml/network-analysis-paper
Research paper outlining the effects that centrality can have on the topology of song to song co-occurrence in music playlists, and which centrality measures have the most potential to have an effect on Automatic Playlist Continuation (APC).
jd-ml/ny-taxi-analysis
General analysis of the NYC taxi dataset - 8 PySpark scripts + accompanying data visualisation for each task.
jd-ml/pinns-paper
Research paper on physics-informed neural networks. Studying the computational efficiency of using physics-informed neural networks for approximating solutions to ordinary differential equations, compared to standard methodologies i.e. numerical solvers
jd-ml/webgl-reports
Three.js implementation of vertex and fragment shaders, including reports on how implementation was achieved