Generalize Game
jdaltonchilders opened this issue · 0 comments
jdaltonchilders commented
I think it's necessary that we settle on the core concepts for our game. To maintain scope we should keep in mind we have 5 weeks to complete this game, and while that does seem like a long time we all have other responsibilities.
Overview
Here's what we've discussed/decided so far:
- Usage of Unity framework for development
- 2D Top-Down Isomorphic
- Explorer and Quest Base
- Real-time combat
- Experience System
- Level-Up System
Story
One day in Game Design you drift to sleep and wake up in a foreign land [Setting Medieval Fantasy]. The land is falling apart due to the calamity. The great artifact [TJ's Hat] was stolen from the chapel and you must recover it from the grey wizard, or be lost to the dream forever. If you survive this tell, surely you will survive Game Design.
Game Mechanics
Player
- Classes
- Swordsman
- Brawler
- Mage
- Shooter (I still think we should drop this one)
Enemies
-
Day Time
- Knight
- Spearman
- Archer
- Sorcerer
-
Night Time
- Zombie Knight
- Zombie Spearman
- Skeleton Archer
- Skeleton Sorcerer
Difficulty Level
- Easy
- Normal
- Hard
- Nightmare
Note: The difficulty level will affect the strength of enemies, and your initial defense and health.
Death
- If you die in the game [dream] you die in real life.
- Death Option
- If you carry the stone of
rebirth
you don't lose items/resources - If you don't have the stone of
rebirth
you do lose items/resources - If you don't have the stone of
rebirth
and you don't wish to lose your items, then you die in real life
- If you carry the stone of