jelte/be.khepri.play.assetdelivery.addressables

Package fails to ignore iOS project

minidragon-jacky opened this issue · 1 comments

Hello.

I have an Unity project for both Android and iOS. The package tries to run the code even if I build addressable asset in iOS platform. But Google hides the code when the platform is not in Android. The package failed to run and thus addressable asset cannot be built.

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Is there any solution rather than comment out the scripts one by one in my iOS side project?

jelte commented

This was actually already been resolved by #24 , I just have been not really been paying attention to this package as I don't really use it at the moment. Sorry.

I've merge the PR and should be working now in rc5.