Package fails to ignore iOS project
minidragon-jacky opened this issue · 1 comments
minidragon-jacky commented
Hello.
I have an Unity project for both Android and iOS. The package tries to run the code even if I build addressable asset in iOS platform. But Google hides the code when the platform is not in Android. The package failed to run and thus addressable asset cannot be built.
Is there any solution rather than comment out the scripts one by one in my iOS side project?