jeremyong's Stars
BrunoLevy/geogram
a programming library with geometric algorithms
clMathLibraries/clFFT
a software library containing FFT functions written in OpenCL
microsoft/hlsl-specs
HLSL Specifications
KhronosGroup/glTF-Sample-Models
glTF Sample Models
fastai/course22p2
course.fast.ai 2022 part 2
ajalt/colormath
Multiplatform Kotlin color conversion and manipulation
GPUOpen-LibrariesAndSDKs/RenderPipelineShaders
Render Pipeline Shaders SDK
excalidraw/excalidraw-vscode
Excalidraw for Visual Studio Code
MolecularMatters/raw_pdb
A C++11 library for reading Microsoft Program DataBase PDB files
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
microsoft/DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
eta-dev/eta
Embedded JS template engine for Node, Deno, and the browser. Lighweight, fast, and pluggable. Written in TypeScript
trailofbits/pe-parse
Principled, lightweight C/C++ PE parser
microsoft/vscode-extension-samples
Sample code illustrating the VS Code extension API.
microsoft/vscode-cmake-tools
CMake integration in Visual Studio Code
WindowsNT/hotpatch
Hotpatching in Windows with 5 methods.
NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDK
sebh/TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
LuaJIT/LuaJIT
Mirror of the LuaJIT git repository
ruby0x1/machinery_blog_archive
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
mackron/miniaudio
Audio playback and capture library written in C, in a single source file.
microsoft/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
DeanoC/tiny_ktx
Small C based KTX texture loader (inspired by syoyo tiny libraries)
crosire/blink
A tool which allows you to edit source code of any MSVC C++ project live at runtime
libsdl-org/SDL
Simple Directmedia Layer
GPUOpen-Effects/FidelityFX-SPD
Single Pass Downsampler (SPD)
andrewrk/libsoundio
C library for cross-platform real-time audio input and output
ValveSoftware/Fossilize
A serialization format for various persistent Vulkan object types.
GPUOpen-Effects/FidelityFX-FSR2
FidelityFX Super Resolution 2
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"