jessaskey/mhedit

Velocities don't seem to be serializing or are serializing with a conflict

jessaskey opened this issue · 1 comments

It seems that if you load a maze from ROM's the objects with Velocity load correctly and also work in HBMAME. However, if you save a maze (I tested with Level 2) into an .mhz file and then re-open the .mhz... the objects now all have a velocity of 0,0. I noticed this specifically with the Pyroids and the Perkoids.

This was a XML Serialization problem that remained after moving between class and struct and back to class definitions for velocity objects.