Improper extension errors in shader window
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paulhilbert commented
When (for example?) enabling EXT_frag_depth in host code and adding:
#extension GL_EXT_frag_depth : enable
//...
void main() {
//...
gl_FragDepthEXT = gl_FragCoord.z;
}
The fragment code window is in error display mode ("undefined variable gl_FragDepthEXT") despite correctly compiling, executing and rendering.