GLH: opengl extension detection: handle in a uniform way
jfcameron opened this issue · 0 comments
jfcameron commented
in webgl1es2_texture.cpp, detection of arb_depth_texture is done in line and only for glew platforms (linux and windows). Should move this into glh.h, should vary implementation to support mac, wasm.
also affects webgl1es2_texture_camera.cpp, which uses the depth_attach extension.