jfcameron/gdk-graphics

GLH: opengl extension detection: handle in a uniform way

jfcameron opened this issue · 0 comments

in webgl1es2_texture.cpp, detection of arb_depth_texture is done in line and only for glew platforms (linux and windows). Should move this into glh.h, should vary implementation to support mac, wasm.

also affects webgl1es2_texture_camera.cpp, which uses the depth_attach extension.