Rendering problem in TextUtilities
graben opened this issue · 1 comments
graben commented
Some texts gets rendered several times causing overlapping. Therefore drawRotatedString should return after usage of drawAlignedString.
public static void drawRotatedString(String text, Graphics2D g2,
float x, float y, TextAnchor textAnchor,
double angle, TextAnchor rotationAnchor) {
if (text == null || text.equals("")) {
return;
}
if (angle == 0.0) {
drawAlignedString(text, g2, x, y, textAnchor);
return;
}
float[] textAdj = deriveTextBoundsAnchorOffsets(g2, text, textAnchor,
null);
float[] rotateAdj = deriveRotationAnchorOffsets(g2, text,
rotationAnchor);
drawRotatedString(text, g2, x + textAdj[0], y + textAdj[1],
angle, x + textAdj[0] + rotateAdj[0],
y + textAdj[1] + rotateAdj[1]);
}
jfree commented
Thanks for letting me know. I've committed the fix.