[FEATURE] Improve binary save/load
Opened this issue · 5 comments
jgabaut commented
jgabaut commented
Version 1.4.5
updated the RNG logic to save and load the state better, by storing how many advancements were made.
It also changed the stored seed to be a string, which is currently then hashed to get an integer seed.
jgabaut commented
Version 1.4.6
changed the binary savefile version to 0.0.3
.
jgabaut commented
Version 1.4.8
made so that a few enum
values in ser.h
are saved as int32_t
.
jgabaut commented
Version 1.4.9
changed a couple more enum
values to be stored as int32_t
, and fixed the loading of roomsDone
and floors_done
.
jgabaut commented
Dropping the [Experimental]
tag in the name since it moved to default behaviour.