Server Down
Closed this issue · 3 comments
Deleted user commented
Its Showing Server Down Again And Again I Checked Onto The Code But I Didn't See Any Mistake There
jgoralcz commented
When the server is down, that is out of my hands. That is an akinator problem.
tzt345 commented
@jgoralcz what u said in my closed issue:
Which server? What are you doing? What is your code? Is this still happening?
Here's My Code Of The Command:
const { MessageEmbed } = require('discord.js');
const { Aki } = require('aki-api');
const { list, verify } = require('../../functions');
const regions = ['person', 'object', 'animal'];
module.exports = {
config: {
name: 'akinator',
aliases: ['aki', 'guesswho'],
category: 'games',
usage: '[person | object | animal]',
description: 'Think About A Real or Fictional Character, I Will Try To Guess It',
acessableby: 'everyone'
},
run: async (bot, message, args, ops) => {
if (!message.channel.permissionsFor(bot.user).has('EMBED_LINKS')) return message.channel.send('**Missing Permissions - [EMBED_LINKS]!**');
if (!args[0]) return message.channel.send(`**What Category Do You Want To Use? Either \`${list(regions, 'or')}\`!**`);
let stringAki = args[0].toLowerCase();
let region;
if (stringAki === 'person'.toLocaleLowerCase()) region = 'en';
if (stringAki === 'object'.toLocaleLowerCase()) region = 'en_objects';
if (stringAki === 'animal'.toLocaleLowerCase()) region = 'en_animals';
if (!regions.includes(stringAki)) return message.channel.send(`**What Region Do You Want To Use? Either \`${list(regions, 'or')}\`!**`);
const current = ops.games.get(message.channel.id);
if (current) return message.channel.send(`**Please Wait Until The Current Game of \`${current.name}\` is Finished!**`);
try {
const aki = new Aki(region);
let ans = null;
let win = false;
let timesGuessed = 0;
let guessResetNum = 0;
let wentBack = false;
let forceGuess = false;
const guessBlacklist = [];
ops.games.set(message.channel.id, { name: 'akinator' });
while (timesGuessed < 3) {
if (guessResetNum > 0) guessResetNum--;
if (ans === null) {
await aki.start();
} else if (wentBack) {
wentBack = false;
} else {
try {
await aki.step(ans);
} catch {
await aki.step(ans);
}
}
if (!aki.answers || aki.currentStep >= 79) forceGuess = true;
const answers = aki.answers.map(answer => answer.toLowerCase());
answers.push('end');
if (aki.currentStep > 0) answers.push('back');
const embed = new MessageEmbed()
.setAuthor(message.author.username, message.author.displayAvatarURL())
.setColor('GREEN')
.setDescription(`**Q${aki.currentStep + 1} - ${aki.question}**\n${aki.answers.join(' | ')}${aki.currentStep > 0 ? ` | Back` : ''} | End`)
.setFooter(`Yes/No To Confirm | Progress - ${Math.round(Number.parseInt(aki.progress, 10))}%`)
await message.channel.send(embed)
const filter = res => res.author.id === message.author.id && answers.includes(res.content.toLowerCase());
const messages = await message.channel.awaitMessages(filter, {
max: 1,
time: 30000
});
if (!messages.size) {
await message.channel.send('**Time Up!**');
win = 'time';
break;
}
const choice = messages.first().content.toLowerCase();
if (choice.toLowerCase() === 'end'.toLocaleLowerCase()) {
forceGuess = true;
} else if (choice.toLowerCase() === 'back'.toLocaleLowerCase()) {
if (guessResetNum > 0) guessResetNum++;
wentBack = true;
await aki.back();
continue;
} else {
ans = answers.indexOf(choice);
}
if ((aki.progress >= 90 && !guessResetNum) || forceGuess) {
timesGuessed++;
guessResetNum += 10;
await aki.win();
const guess = aki.answers.filter(g => !guessBlacklist.includes(g.id))[0];
if (!guess) {
await message.channel.send('**I Can\'t Think of Anyone!**');
win = true;
break;
}
guessBlacklist.push(guess.id);
const embed = new MessageEmbed()
.setAuthor(message.author.username, message.author.displayAvatarURL())
.setColor('RED')
.setTitle(`I'm ${Math.round(guess.proba * 100)}% Sure It's...`)
.setDescription(`**${guess.name}${guess.description ? `\nProfession - ${guess.description}` : ''}\nRanking - ${guess.ranking}\nType Yes/No To Confirm!**`)
.setImage(guess.absolute_picture_path || null)
.setFooter(forceGuess ? 'Final Guess' : `Guesses - ${timesGuessed}`);
await message.channel.send(embed);
const verification = await verify(message.channel, message.author);
if (verification === 0) {
win = 'time';
break;
} else if (verification) {
win = false;
break;
} else {
const exmessage = timesGuessed >= 3 || forceGuess ? 'I Give Up!' : 'I Can Keep Going!';
await message.channel.send(`**Hmm... Is That so? ${exmessage}**`);
if (timesGuessed >= 3 || forceGuess) {
win = true;
break;
}
}
}
}
ops.games.delete(message.channel.id);
if (win === 'time') return message.channel.send('**I Guess Your Silence Means I Have Won!**');
if (win) return message.channel.send('**You Have Defeated Me This Time!**');
return message.channel.send('**Guessed Right One More Time! I Love Playing With You!**');
} catch (err) {
ops.games.delete(message.channel.id);
return message.channel.send(`**Server Down, Try again later!**`);
};
}
};
That's the code
LightningBolt62 commented
Server is back up.