Collision handler docs
BrownNPC opened this issue · 1 comments
BrownNPC commented
I'm kinda struggling to add collison handlers. I added a collision type to my rigid bodies, now how exactly do i pass a collison function to space.AddCollisionHanlder? Some explanation for this would be cool.
jhasse commented
You would probably use a lambda. E.g. for postSolve:
space.addCollisionHandler(TypeA, TypeB,
nullptr,
nullptr,
[this](Arbiter a, Space& s) { yourMemberFunction(a, s); },
nullptr
);
Does this help? If so I could add it in a docstring.