Module fails to compile without Unity builds enabled
EmilianC opened this issue · 2 comments
EmilianC commented
This manifested as very unexpected linker errors and the root cause was not obvious:
operator new(unsigned __int64)" (??2@YAPEAX_K@Z) already defined
A local writable file was getting knocked out of the Unity blobs and started to cause these issues. It would be nice to avoid the scare for anyone in the future by supporting traditional builds as well :)
EmilianC commented
Just hit this issue all over again lol
Went to post about it and here it is, thanks previous me!