`btn()` and `btnp()` not working consistently
Closed this issue · 3 comments
I don't think this is a big deal but there's a problem with both btn
functions.
Btn
works fine if you hold it down, but if you press repeatedly it will often ignore presses.
Btnp
is mostly broken, ignores many key presses.
In both cases when I check by printing if they're held down it does register correctly. Even if pressing Btnp
very slowly and the game knows it's not held down it will mostly not react to it. Can be reproduced in the game template by just changing a key to btnp
. So is this an upstream problem?
This does not affect me because the Btn
problem only matters if you have a game where you need very rapid key presses. Btnp
is very clearly broken though.
Actually I'm completely wrong here, it was the frames delay I added that made it skip some input. Sorry about that.
Glad you got this sorted! Let's just leave the original titles in for reference/searchability.
This is actually a problem, btnp
is not working consistently in the editor.