August 22
Closed this issue · 1 comments
jjburton commented
Presets review
Build every profile to test it's building as expected. Cull unnecessary ones.
- limb | arm
- limb | default
- limb | finger
- limb | leg crab
- limb | leg digitgrade front
- limb | leg digitgrade rear
- limb | leg plantigrade front
- limb | leg plantigrade rear
- limb | leg ungulate front
- limb | leg ungulate rear
- limb | leg unigrade
- limb | nub
- limb | shortEar
- limb | thumb
- limb | toe
- limb | wing
- limb | wingFrame
- segment | dangleBit
- segment | earUp
- segment | headToon
- segment | simple
- segment | spineFwd
- segment | spineSwim
- segment | spineUp
- segment | tail
- segment | tailCat
- segment | tailFin
- segment | tentacle
- segment | whisker
- head | box
- head | neck long
- head | neck short
- head | simple
- handle | box
- handle | cone
- handle | cylinder
- handle | shaperList
- handle | shapers4
- handle | simple
- handle | snapPoint
- handle | sphere
import cgm.core.mrs.RigBlocks as RIGBLOCKS
for b in ['limb','segment','head','handle']:
l = RIGBLOCKS.get_blockProfile_options(b)
for o in l:
print("- [ ] {} | {}".format(b,o))
jjburton commented
CREATE UI
- verify profile dat is getting the build profile as well
- changing build profile should update the profile as well
- iterate on layout