Active 2's
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hapiel commented
I would enjoy to have a setting for active 2's, meaning a 2 that gets thrown. Right now I believe there is no way to force a 2 to be thrown in the air.
Similarly, this could also be applied to 1x, 3x, or even perhaps an option to allow a siteswap like 4 to be held if there are no throws in between, like in the siteswap 6420.
hapiel commented
Scratch that, I just discovered the T
and H
modifiers.