Quick question around matrix/matrix3d transforms
dogoku opened this issue · 2 comments
Lovely library you made, seems like you know a lot about matrix transforms and math.
Do you know if it's possible to use matrix/matrix3d to lock a coordinate in place.
I am trying to essentially create a sticky component inside a overflow scroll container, but I don't understand the math (or if it's even possible) to do that.
I know it's possible to use matrix3d to make a very cheap scrollbar based on this article, which applies a matrix3d that flips the direction of the y movement (plus some scaling fixes). See demo
I was thinking, why not use the same idea to create a sticky item, but lock y to 0, so that it never moves at all (i.e sticky to top of its container)
Thanks @dogoku
...A matrix3d that flips the direction of the y movement (plus some scaling fixes)... I was thinking, why not use the same idea to create a sticky item, but lock y to 0, so that it never moves at all (i.e sticky to top of its container)
The matrix represents relative transformation. If you were to create a matrix3d
, with a 0
for the Y translation, that would represent a 0
pixel move in the Y-axis—not a locked 0
Y-coord.
I can quickly better explain how this works.
Order and Identity
The 3d affine transform matrices have a lot of information packed into them. Here's an example matrix showing the order the array values are in:
a e i m
b f j n
c g k o
d h l p
So when Rematrix.identity()
returns a matrix representing no transformation:
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
We could also represent that as a matrix like this:
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
Translation
Luckily, moving things around is one of the easier things we can do with a matrix; the 12th, 13th, 14th index represent the XYZ translation:
1 0 0 Tx
0 1 0 Ty
0 0 1 Tz
0 0 0 1
See an example in the Rematrix source.
These 3 values can be set to any pixel value to control translation, so for example, this would move the element 50px down from its current position:
1 0 0 0
0 1 0 50
0 0 1 0
0 0 0 1
But we don't want to have to do that manually, so we have Rematrix.translateY(50)
Whatever your goal is, it's up to you to plug in the correct transformation values.
Wow! Thanks for the details answer! I realised as much, but it's always to have a confirmation.
In the end, I'm listening to scroll and applying a translateY as you suggested.