jmickle66666666/DoomUnity

Sky rendering still incorrect

Opened this issue · 4 comments

image of tnt map01 sky

Looks like it's not scaling properly for TNT.wad

What would desired behaviour be here? Similar to ZDoom's sky stretching?

https://zdoom.org/wiki/Sky_stretching

zdoom does some extra funky stuff to make it work, i'd use PRBoom+ or Chocolate Doom to reference and reverse-engineer from there

PRBoom+
prboom+
DoomUnity
2017-12-23_13-26-50

I also just noticed that toggling HDR on the camera inverts the skybox rendering for some reason. Will see if I can find out why that is as well.

The DoomUnity skybox isn't rotated because my player prefab doesn't have that script added, but it also appears that doom skyboxes are horizontally flipped.