Sky rendering still incorrect
Opened this issue · 4 comments
jmickle66666666 commented
Looks like it's not scaling properly for TNT.wad
Petethegoat commented
What would desired behaviour be here? Similar to ZDoom's sky stretching?
jmickle66666666 commented
zdoom does some extra funky stuff to make it work, i'd use PRBoom+ or Chocolate Doom to reference and reverse-engineer from there
Petethegoat commented
Petethegoat commented
The DoomUnity skybox isn't rotated because my player prefab doesn't have that script added, but it also appears that doom skyboxes are horizontally flipped.