go to sprite that no longer exists doesn't signal an error
Closed this issue · 1 comments
ToonTalk commented
Use the "go to" block and select a sprite. Delete that sprite. No error message when attempting to go to a non-existent sprite.
cycomachead commented
go to
inherits the Scratch semantics in which go to
on any invalid data is a no-op. Changing this would be a kind of big change I think.