jnmartin84/64doom

Switches don't always reflect correct state in Ultimate Doom

Closed this issue · 1 comments

While playing Ultimate Doom, I noticed that sometimes switches do not show the 
correct state. You might activate a switch, but it does not visually show or 
audibly signal that it has been switched on/off. Not sure if this is also an 
issue in Doom 2 or the other supported game versions.

Original issue reported on code.google.com by jnmarti...@gmail.com on 30 Oct 2014 at 5:58

dont care