Support for KHR_mesh_quantization and EXT_meshopt_compression
goldenratio opened this issue · 3 comments
Hi,
I am trying to optimize meshes in .glb files using gltfpack,
gltfpack -i Soldier.glb -o Soldier-opt.glb -c
Pixi3D doesn't seem to render optimized 3d file. Further googling noticed three.js and playcanvas handles KHR_mesh_quantization and EXT_meshopt_compression
Minimal reproducible repo is here, https://github.com/goldenratio/pixi3d-poc-72
Any help is appreciated.
attaching models
Would be nice to support these, but seems like a lot of work to make it happen. I don't feel like digging into this right now, if anyone else does let me know :-)
Attaching some additional minimal models
AnimatedMorphCube.zip
AnimatedMorphCube.glb (plain) - works well with Pixi3D
AnimatedMorphCube-meshquant.glb (KHR_mesh_quantization) - renders, but geometry is bit off
AnimatedMorphCube-meshopt.glb (EXT_meshopt_compression) - doesn't render. It needs client-side decoder. It's not a priority.
I will try dig into KHR_mesh_quantization. I suspect something to do with byteStride in gltf-parser