Server crash on first connection after entering hibernation
Closed this issue · 4 comments
fluse commented
if you add more than one server in my case (sv_lan 1)
- Connect to one of them
- Open Server Browser
- Connect do an different
- now the previous server is crashed
Has someone same problems? Has someone a fix for this?
here yaml for testing:
version: '3.7'
services:
ehrenfeld:
image: joedwards32/cs2
container_name: ehrenfeld
restart: always
environment:
- CS2_SERVERNAME=5vs5 Ehrenfeld # (Set the visible name for your private server)
- CS2_PORT=27015 # (CS2 server listen port tcp_udp)
- CS2_LAN=1 # (0 - LAN mode disabled, 1 - LAN Mode enabled)
- CS2_RCONPW=test # (RCON password)
- CS2_PW= # (CS2 server password)
- CS2_MAXPLAYERS=12 # (Max players)
- CS2_ADDITIONAL_ARGS # (Optional additional arguments to pass into cs2)
# Game modes
- CS2_GAMEALIAS=competitive # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
- CS2_MAPGROUP=mg_active # (Map pool)
- CS2_STARTMAP=de_inferno # (Start map)
# Bots
- CS2_BOT_DIFFICULTY # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
- CS2_BOT_QUOTA # (Number of bots)
- CS2_BOT_QUOTA_MODE # (fill, competitive)
# TV
- TV_AUTORECORD=0 # Automatically records all games as CSTV demos: 0=off, 1=on.
- TV_ENABLE=1 # Activates CSTV on server: 0=off, 1=on.
- TV_PORT=27020 # Host SourceTV port
- TV_PW=watch # CSTV password for clients
- TV_RELAY_PW=watch # CSTV password for relay proxies
- TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate.
- TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited
ports:
- "27015:27015/tcp"
- "27015:27015/udp"
- "27020:27020/udp"
volumes:
- ehrenfeld:/home/steam/cs2-dedicated/ # (Change /mnt/cs2 according to your volume location)
nippes:
image: joedwards32/cs2
container_name: nippes
restart: always
environment:
- CS2_SERVERNAME=5vs5 Nippes # (Set the visible name for your private server)
- CS2_PORT=27016 # (CS2 server listen port tcp_udp)
- CS2_LAN=1 # (0 - LAN mode disabled, 1 - LAN Mode enabled)
- CS2_RCONPW=test # (RCON password)
- CS2_PW= # (CS2 server password)
- CS2_MAXPLAYERS=12 # (Max players)
- CS2_ADDITIONAL_ARGS # (Optional additional arguments to pass into cs2)
# Game modes
- CS2_GAMEALIAS=competitive # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
- CS2_MAPGROUP=mg_active # (Map pool)
- CS2_STARTMAP=de_inferno # (Start map)
# Bots
- CS2_BOT_DIFFICULTY # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
- CS2_BOT_QUOTA # (Number of bots)
- CS2_BOT_QUOTA_MODE # (fill, competitive)
# TV
- TV_AUTORECORD=0 # Automatically records all games as CSTV demos: 0=off, 1=on.
- TV_ENABLE=1 # Activates CSTV on server: 0=off, 1=on.
- TV_PORT=27021 # Host SourceTV port
- TV_PW=watch # CSTV password for clients
- TV_RELAY_PW=watch # CSTV password for relay proxies
- TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate.
- TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited
volumes:
- nippes:/home/steam/cs2-dedicated/ # (Change /mnt/cs2 according to your volume location)
ports:
- "27016:27016/tcp" # TCP
- "27016:27016/udp" # UDP
- "27021:27021/udp" # UDP
ballerbude:
image: joedwards32/cs2
container_name: ballerbude
restart: always
environment:
- CS2_SERVERNAME=Ballerbude # (Set the visible name for your private server)
- CS2_PORT=27017 # (CS2 server listen port tcp_udp)
- CS2_LAN=1 # (0 - LAN mode disabled, 1 - LAN Mode enabled)
- CS2_RCONPW=test # (RCON password)
- CS2_PW= # (CS2 server password)
- CS2_MAXPLAYERS=16 # (Max players)
- CS2_ADDITIONAL_ARGS # (Optional additional arguments to pass into cs2)
# Game modes
- CS2_GAMEALIAS=casual # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
- CS2_MAPGROUP=mg_active # (Map pool)
- CS2_STARTMAP=de_nuke # (Start map)
# Bots
- CS2_BOT_DIFFICULTY # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
- CS2_BOT_QUOTA # (Number of bots)
- CS2_BOT_QUOTA_MODE # (fill, competitive)
# TV
- TV_AUTORECORD=0 # Automatically records all games as CSTV demos: 0=off, 1=on.
- TV_ENABLE=0 # Activates CSTV on server: 0=off, 1=on.
- TV_PORT=27022 # Host SourceTV port
- TV_PW=changeme # CSTV password for clients
- TV_RELAY_PW=changeme # CSTV password for relay proxies
- TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate.
- TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited
volumes:
- ballerbude:/home/steam/cs2-dedicated/ # (Change /mnt/cs2 according to your volume location)
ports:
- "27017:27017/tcp" # TCP
- "27017:27017/udp" # UDP
- "27022:27022/udp" # UDP
volumes:
ehrenfeld:
nippes:
ballerbude: 108,14
joedwards32 commented
This is a bug with connecting a server which has gone into hibernation (no players connected).
I've been looking into it and I think I will disable hibernation by default and add an environment variable to toggle it off/on.
fluse commented
Nice thank you. I am currently preparing a Lanparty that will take place in January. That reassures me that it is solvable.
I am currently programming a nice RCON interface. Maybe that is also interesting for you:
https://github.com/fluse/rcon-io
If you like it, you can also note it in your README
joedwards32 commented
fluse commented
thanks. i have tested it now and it works. good work. many thanks