Counters don't pause
Closed this issue · 2 comments
raspofabs commented
When you pause, the timers all remain in place on the timeline, but I notice that counters move along their timelines slowly even when FROZEN[space] is on screen.
raspofabs commented
I've noticed that it's not all the time either. I will try to find a repro that's 100%.
jonasmr commented
closing. please reopen if you see this again