Right-eye buffer rendering blue clear command for camera background in editor
talothman opened this issue · 3 comments
Hi Talal, thanks for writing up this issue!
How can this problem be reproduced?
Hi Talal, thanks for writing up this issue!
How can this problem be reproduced?
@jorgejgnz I was able to reproduce in 2019.4 with a fresh project
The reason this is occurring is because the Edge Shader is not compatible with the URP Single Pass Instanced Mode.
The Solution is:
1.) change the Build Platform from PC to Android
2.) Change Render mode to Multipass,
Then the edge shader will work normally.
You do not have to change the shader, but you may want to update the installation instructions to say the shader will not work in single pass instanced which is the default Oculus PC render mode folks will be in if they download your repo on a fresh build.
@shinkaze33 Thank you so much for you detailed response!
I've included a note for this problem in the Getting-started guide