jorgejgnz/HPTK

Unity XR and Oculus Quest Hand Tracking

gabrieldevsouza opened this issue · 2 comments

I can't find any support or documentation explaingin how to implement the Oculus Quest Hand Tracking with Unity XR without the Oculus Integration asset.
I don't want to use the Oculus Integration Asset because it's a heavy dependency....
And I really wish to make builds to different headset models, not only Oculus...

My guess is that the Oculus Integration Asset is tied into everything because Facebook really wants to know what the user is doing.

Hi! Afaik UnityXR does not support finger tracking by itself (yet). You need Oculus Integration to get hand data from Quest.