jorio/Bugdom

Permission to Publish to Flathub

keplersj opened this issue · 14 comments

Hi @jorio!

Thank you for porting this to modern operating systems and bundling an AppImage for Linux. I have created a Flatpak package for this project, ready to publish to Flathub. With your permission I would like to publish the Flatpak I've created to Flathub to allow even broader access to this classic (including on the recently released Steam Deck).

Please let me know if there are any questions I can answer, thanks!

jorio commented

Hi @keplersj! Great initiative! As long as the build process can be audited, that's fine by me. It looks like everything happens in the open with Flatpak packages so it's all good.

Contrary to what BUILD.md currently says, I recommend using CMAKE_BUILD_TYPE "RelWithDebInfo" rather than "Release" because it might come in handy in case of crashes. I don't know Flatpak's policy regarding shipping debug symbols, though.

Also, for what it's worth, I have a series of bugfixes in the pipeline for Bugdom, and I intend to make a maintenance release probably next month. Do you plan to maintain the Flatpak package when updates come out?

Yes! Flathub's build pipeline is very robust and transparent. I believe Flathub tries to avoid shipping debug symbols, but it is possible to build and run a version of the application with debug symbols with Flatpak very easily if needed.

Updating the Flatpak is pretty easy and I was planning to take the lead on it (and looking to use an automated tool to automate the update process: flatpak-external-data-checker). The manifest just pulls a Git ref from this repo and builds it for x86_64 and aarch64.

While I have you, can I have your permission to publish the other Pangea games you've ported to Flathub?

Thanks! I really appreciate all the work you've put into these games. It makes me very happy to see these games from the iMac I grew up on given such great attention.

jorio commented

Yes, please do the other Pangea games!

FYI, an update for Mighty Mike is right around the corner as well. It currently lacks a lot of the CI/packaging stuff that's in the other games, but you can use package name "io.jor.mightymike" for it.

I'm glad you're enjoying the games :) I also grew up with them and it's been lots of fun to get them up and running again!

By the way, now that you've mentioned the Steam Deck, I'm curious about how Bugdom fares on it. The menus and the pause screen currently require a mouse; does the Deck's touchscreen work well in those? If that's a problem, I can look into making the menus controller-friendly.

Truthfully I'm not sure, I don't have a Deck just know Valve made Flatpak a first-class citizen in the immutable Arch it's preloaded with. If Deck touchscreen works anything like the touchscreen on the tablet (1st Gen Surface Go running Arch) I wrote the manifest on, the menus were decently touch friendly.

Also, thought I'd share that the aarch64 build of Bugdom works pretty well on postmarketOS running Flatpak:
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jorio commented

Cool! Thanks for sharing!

Can we try to get rid of the pixelation? If you have time, I wonder if adding SDL_WINDOW_ALLOW_HIGHDPI to the flags passed to SDL_CreateWindow in Main.cpp makes a difference.

Of course! Here are screenshots from a build with the following patch applied (070381a):
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@keplersj Thanks for the Flatpak. Any indications of how can I port my saved games there? I used to compile it myself with the PKGBUILD in the AUR, but the Flatpak is much more convenient. I allowed access to ~/.config/Bugdom but it did not detect them.

Thanks for your time and work!

@juxuanu Very glad the Flatpak is working well for you! Moving the contents of ~/.config/Bugdom to ~/.var/app/io.jor.bugdom/config/Bugdom should port your previous scores, saves, and preferences.

jorio commented

@keplersj Do you have time to take a look at the Bugdom and Mighty Mike flatpaks? I've been getting notifications about them since I released updates for these games.

jm2 commented

@keplersj in addition to the updates could you also please add Cro-Mag Rally to the set?

@keplersj & @jorio Idk if anyone has come forward to test the compatibility of this and the other games on the Steam Deck, but - while I'm still waiting on shipping for mine- I'd be willing to do some tests and suggestions for you both on the compatibility for these games once my Deck comes in. Anything in particular you are looking for / need feedback on? (Honestly this is my first-ever comment on an issue so anything and everything suggested can be useful.)

jm2 commented

What I've noticed in very short testing is that SteamInput doesn't appear to get passed to the Pangea apps installed through Flathub and launched via Steam on the Deck. The AppImage binaries provided here work without issue.

jorio commented

Let's discuss the Steam Deck in a new issue! (#29)