Boulders on Level 8 do not cause damage
Closed this issue · 5 comments
Just as the title suggests, the tumbling boulders on Level 8 don't hurt you or kill enemies when they fall down the hill. They just push you aside.
The boulders are supposed to deal some damage, but I just found out that whether or not they actually do is framerate-dependent. The higher the framerate, the less likely it is that the boulders cause damage.
@TheBigStinkyBee What's your screen's refresh rate? You can press F8 in-game to bring up the FPS counter.
144Hz. The game is running at 144 fps. Is there a way to reduce it?
Never mind, I changed it in my Display settings. It worked! Still, it seems a bit odd that sort of thing is framerate-dependent.
Yes, this is definitely a gameplay bug. I fixed the most glaring framerate-dependent (FRD) bugs in the game - the physics in slopes, platforms, fences, etc. weren't very tolerant of arbitrary framerates - but some subtle issues remain. I just did some testing at high framerates and I identified these problems:
- lv3: fish skedaddles offscreen at lightning speed after gobbling up Rollie
- lv4: giant feet on steroids
- lv5: once the hive is destroyed, the fire effect won't start if the framerate exceeds 100 fps
- lv7: Rollie's speed is FRD when trapped in a wad of honey
- lv8: boulder damage condition is FRD
I intend to fix these for the next release. Let me know if you find more so I can try to fix them.
Bugdom 1.3.4 fixes all these issues. Feel free to reopen this if you find anything else!