docs: incorrect difficulty modifiers
ricmzn opened this issue · 0 comments
ricmzn commented
It looks like in the docs, the difficulty modifiers have modifier_reward
and modifier_loss
flipped around.
Code:
dct/src/dct/systems/tickets.lua
Lines 22 to 45 in 1606d02
This makes the docs give the impression that "easy" and "hard" are swapped, and that "realistic" would cause a coalition to never be able to lose, but the code is actually correct.