Homing effect and quad gantry leveling
Spacedude opened this issue · 2 comments
Spacedude commented
Unfortunately, the homing effect does not seem to work with QGL.
Sample code for a Voron Stealthburner setup:
[led_effect sb_nozzle_leveling]
autostart: false
frame_rate: 24
endstops: z
leds:
neopixel:sb_leds (2,3)
layers:
homing 3 0 top (1.0, 1.0, 1.0)
julianschill commented
For QGL use
endstops: probe
Spacedude commented
Ah, actually fully reading the documentation does indeed help it seems.
Sorry about that, closing this.