kaosat-dev/Blenvy

Default Armature Pose Settings

franklinblanco opened this issue · 4 comments

Hi, changing the pose of my armature I realized the gltf_auto_export plugin doesn't persist these changes in the .glb file.
In blender:
Screenshot 2024-02-17 at 5 52 41 PM

In bevy:
Screenshot 2024-02-17 at 5 54 05 PM

In the normal export gltf 2.0 export panel there's a dedicated Armature menu and there you can choose to use the rest position Armature.

Screenshot 2024-02-17 at 5 55 51 PM

Is there any way to get around this with the current version of the plugin?

Once again, thanks for your time and work into this. This plugin is the reason I took the leap to choose bevy as my game engine of choice!

Hi @franklinblanco !
Thanks for the kind words :)
Unfortunately it is not possible right now , as the UI of the normal gltf export panel is sadly not reusable , so I had to recreate as much as I could, manually, but it was too complex to add all the options, sorry :(
However since I explored this a bit further recently, I will likely soon get rid of the "normal" gltf export settings in gltf_auto_export , and make it use the stored settings of the normal exporter.
I ie the future workflow would be

  • set the standard gltf export options (will likely add a button to go to that in the auto export UI)
  • click on "remember export settings"
  • setup auto_export, that will use the settings above

Alrighty, no problem then! I'll close this then. Have a great rest of your day!

@franklinblanco Sorry, I might not have been clear in my wording, but this is not yet done, and is a real issue, so I will re-open until it is solved if you don't mind ?

Yeah, sounds good. Sometimes devs don't like having open issues sitting there, that's why i closed it. But yeah, go ahead