Default Armature Pose Settings
franklinblanco opened this issue · 4 comments
Hi, changing the pose of my armature I realized the gltf_auto_export plugin doesn't persist these changes in the .glb file.
In blender:
In the normal export gltf 2.0 export panel there's a dedicated Armature menu and there you can choose to use the rest position Armature.
Is there any way to get around this with the current version of the plugin?
Once again, thanks for your time and work into this. This plugin is the reason I took the leap to choose bevy as my game engine of choice!
Hi @franklinblanco !
Thanks for the kind words :)
Unfortunately it is not possible right now , as the UI of the normal gltf export panel is sadly not reusable , so I had to recreate as much as I could, manually, but it was too complex to add all the options, sorry :(
However since I explored this a bit further recently, I will likely soon get rid of the "normal" gltf export settings in gltf_auto_export
, and make it use the stored settings of the normal exporter.
I ie the future workflow would be
- set the standard gltf export options (will likely add a button to go to that in the auto export UI)
- click on "remember export settings"
- setup auto_export, that will use the settings above
Alrighty, no problem then! I'll close this then. Have a great rest of your day!
@franklinblanco Sorry, I might not have been clear in my wording, but this is not yet done, and is a real issue, so I will re-open until it is solved if you don't mind ?
Yeah, sounds good. Sometimes devs don't like having open issues sitting there, that's why i closed it. But yeah, go ahead